In fact, they're lower than you'd probably expect. That's beefy - higher than the average machine will run at - but the minimum specs are much less demanding. 'Dragging someone from their car seat in 4K first-person view is just delightful'įor our short stint with the game we played in 4K with two GTX 980s in SLI, 32GB RAM and an i7-5930k processor at 3.50Ghz. The story mode has been preserved, but there are additional features including a new radio station, the Rockstar Editor, and, erm, Sam Herring of Future Islands. Heists will be live from day one, while all the DLC from the last 18 months will come part and parcel - as will GTA Online, which, like the latest consoles, supports up to 30 active players at a time on PC. The other benefit of launching late is that GTA 5 hit the PC with everything else ready in position. So while PC development was happening more or less alongside the console versions from the very beginning, carefully managing each version in this way took a lot more time than if we had a completely separate team working on the game." "Since the PS4 and Xbox One share similar architecture to the PC, we were using the same team for both new console and PC versions. "We made a commitment to having the core GTA team work alongside our specialist PC leads on every version of the game," Phil Hooker, Director of Technology at Rockstar North told us, speaking on the delayed release.
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